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	<title>Kevin Peno &#187; battleship</title>
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	<link>http://kevinpeno.com</link>
	<description>Game development for everyday browsers</description>
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		<title>Comet + Battleship = Win!</title>
		<link>http://kevinpeno.com/2009/04/16/67-comet-battleship-win.html</link>
		<comments>http://kevinpeno.com/2009/04/16/67-comet-battleship-win.html#comments</comments>
		<pubDate>Fri, 17 Apr 2009 00:55:10 +0000</pubDate>
		<dc:creator>Kevin Peno</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[Web]]></category>
		<category><![CDATA[battleship]]></category>
		<category><![CDATA[comet]]></category>
		<category><![CDATA[javascript]]></category>
		<category><![CDATA[jquery]]></category>

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		<description><![CDATA[I&#8217;ve been experimenting with Comet programming techniques for web applications for some time now. Most specifically, I&#8217;ve focused my experimentations on how Comet programming techniques could be applied to bring real-time action to games on the web. All without the need for a user to download a plugin and/or wait for some plugin to load [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve been experimenting with Comet programming techniques for web applications for some time now. Most specifically, I&#8217;ve focused my experimentations on how <a href="http://en.wikipedia.org/wiki/Comet_(programming)" target="_blank">Comet programming</a> techniques could be applied to bring real-time action to games on the web. All without the need for a user to download a plugin and/or wait for some plugin to load on the page. There&#8217;s nothing new about this technique, nor anything extremely special (besides the above noted advantages), but, being the purest that I am, I&#8217;d prefer to not require anything other than what is available to almost all web browsers (including mobile ones). <a href="http://en.wikipedia.org/wiki/Comet_(programming)" target="_blank">Comet</a> fits my requirements perfectly.</p>
<p>So, why this ramble? Well, obviously you are bored, hopefully with a friend who is also bored, because who doesn&#8217;t like a give a good old fashion ass whooping <a title="Classic Battleship" href="http://en.wikipedia.org/wiki/Battleship_(game)" target="_blank">Battleship</a> style?! I&#8217;ve made an early prototype of a game I will be releasing in the next few months leveraging exactly these features and those of <a title="jQuery" href="http://jquery.com" target="_blank">jQuery</a> and <a title="jQuery UI" href="http://ui.jquery.com" target="_blank">jQueryUI</a>. Check it out <a title="Classic Battleship" href="http://harborassault.com/battleship/index.html" target="_blank">here</a>. Go aheadâ€¦try the page on your Wii or any mobile phone that supports mouse dragging. I think you&#8217;ll see that the system is much more responsive than the fully AJAX ideas like <a title="Sink My Ship" rel="nofollow" href="http://sinkmyship.com" target="_blank">SinkMyShip</a>.</p>
<p>I&#8217;ve already got ideas on the table to expand the classic game to include random terrain generation, harbor defense mechanisms, &#8220;big guns&#8221;, and special effects to ensure nothing survives your strategic assault. Should you feel so inclined, everyone is welcome to make any suggestions for a super crazy battleship-like turn-based game as well and I&#8217;ll see what I can do about incorporating them in to the final version. Happy hunting!</p>
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