Tag: battleship
Comet + Battleship = Win!
by Kevin Peno on Apr.16, 2009, under Games, Programming, Web
I’ve been experimenting with Comet programming techniques for web applications for some time now. Most specifically, I’ve focused my experimentations on how Comet programming techniques could be applied to bring real-time action to games on the web. All without the need for a user to download a plugin and/or wait for some plugin to load on the page. There’s nothing new about this technique, nor anything extremely special (besides the above noted advantages), but, being the purest that I am, I’d prefer to not require anything other than what is available to almost all web browsers (including mobile ones). Comet fits my requirements perfectly.
So, why this ramble? Well, obviously you are bored, hopefully with a friend who is also bored, because who doesn’t like a give a good old fashion ass whooping Battleship style?! I’ve made an early prototype of a game I will be releasing in the next few months leveraging exactly these features and those of jQuery and jQueryUI. Check it out here. Go ahead…try the page on your Wii or any mobile phone that supports mouse dragging. I think you’ll see that the system is much more responsive than the fully AJAX ideas like SinkMyShip.
I’ve already got ideas on the table to expand the classic game to include random terrain generation, harbor defense mechanisms, “big guns”, and special effects to ensure nothing survives your strategic assault. Should you feel so inclined, everyone is welcome to make any suggestions for a super crazy battleship-like turn-based game as well and I’ll see what I can do about incorporating them in to the final version. Happy hunting!